I'm not aware of any such effect that would work on enemies. Deprive the Unworthy may be a sleeper ability. Other two combinations - Charge+Endurance, Charge+Focus - let you switch practically without penalties.ģ. There are actually only two paladin auras you'd want to use together: Zealous Endurance and Zealous Focus. You can more easily sneak into positions, it magnifies the effect of stealth and sneak attacks. Zealous Charge aura works outside combat, too. Paladin's auras work outside combat ! Your party can have the initial ranged volley or sneak attack with accuracy boost. Switch to Zealous Charge for best results. If someone casts a damage-over-time spell in there, you have to suffer it. Buffs like Consecrated Ground and Moonwell are a double-edged sword. You can't buff with short-ranged spells while charging forward. So Priest parties are encouraged to fight defensively and hold choke points. Having a priest in the middle of a melee group is a bigger risk than with a paladin. But their buffs usually have short range, or even worse - are centered around the priest and immobile, like Consecrated Ground. Priests need to spend several "turns" to get their buffs off. But Priests don't have the option to build into something as fluid. You can go exhortation-heavy, and then recovery could be a problem. + You probably don't need to cast Lay On Hands early. + Coordinated Attacks is passive, doesn't interfere with anything except non-attacking. But also, you don't pay the price of damage over time if you cast it near the end of combat. Not only you're doing something WRONG if you need to cast it early. + Reviving Exhortation is designed in such a way that you don't want to cast it early. On-flames effects don't interfere with auras and on-kill effects. + On-flames effects trigger when you smack things, which you want to do anyway. + On-kill effects don't interfere with auras + Aura has no casting time, and no recovery. A priest has the bottleneck called Recovery Time, which all buffs have to go through. They can use most or all their buffs practically in the first seconds of combat. Paladins are somewhat tricky to discuss all at once, because their order has more impact than Priest faith.ġ.
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